Her new memoir, "Everything Happens For A Reason: And Other Lies I've Loved," is about how her faith has affected the way she deals with cancer and how her cancer has affected her faith. Bowler is an associate professor of the history of Christianity in North America at Duke Divinity School. She just wants to avoid trite life lessons. Here's a few of the things my guest Kate Bowler doesn't want to hear about living with her incurable cancer - everything happens for a reason. move, attack, realiate) for 2 Turns.This is FRESH AIR. Stunned units cannot take any action (e.g. Enemy units moving through it in tactical combat suffer 8 Shock Damage and have a chance to be stunned. Target hexes are instantly converted into Wetlands.Ĭity Enchantment: Surrounds the perimeter of target friendly city with a shock forcefield. Instant Spell: Flood the land with water. Units that belong to the enchanted city's Empire suffer a -500 Morale penalty within that city's domain. Units that belong to the enchanted city's Empire suffer a -500 Morale penalty within that city's domain.Ĭity Enchantment: The lands around target enemy city tremble, foreshadowing a dread siege by the armies of the Warlord. Target enemy city suffers a -100 Population growth penalty. Immolated units suffer 3 Fire Damage, -2 Physical Strength, -2 Physical Defense, and -2 Magical Defense for 2 Turns.Ĭity Enchantment: Conjures a dreadful omen in the sky above, striking fear in the hearts of the population. Enemy units moving through it in tactical combat suffer 8 Fire Damage and have a chance to be Immolated. World Enchantment: The caster's units gain +200 Morale and cannot desert.Ĭity Enchantment: Surround the perimeter of target friendly city with fire. Target friendly City becomes immune to all City Enchantments. This is an act of good (25 Alignment)!Ĭity Enchantment: Target friendly city now likes Tropical and Volcanic terrain.Ĭity Enchantment: Target friendly city now likes Arctic terrain.Ĭity Enchantment: Sustains a dome of anti-arcane energy that cancels out all incoming magic. This is an act of evil (25 Alignment)!Ĭity Enchantment: Target friendly city now likes Subterranean terrain.Ĭity Enchantment: Target friendly city now likes Temperate terrain.
Devout units deal an additional +3 Physical Damage against Heretics.Ĭity Enchantment: Target friendly city now likes Blighted terrain. Enemy units within the domain are marked as Heretics. The movement capabilities of the units in combat are not affected.Ĭity Enchantment: Denounces target enemy city by enchanting it with an unholy aura. All affected units lose 50% of their current Health. Instant Spell: All units in target friendly army gain additional movement equal to their maximum Movement points until end of turn. World Enchantment: Gain a small amount of Gold for each unit killed in combat. In addition, the caster's units require -25% Gold upkeep cost outside of the caster's domain. World Enchantment: The 'Enemy in domain' and 'Enemy at the gates' morale penalties are twice as effective against the caster's enemies. Instant Spell: Target hexes are instantly converted into Temperate terrain. Destroys 1 random City Upgrade in target enemy city and kill 20% of its Population. Instant Spell: Causes the foundations of a City to tremble and rupture.
World Enchantment: Blight terrain gradually spreads out from the caster's Empire. Target friendly city gains a +1 Domain Radius.Ĭity Enchantment: Target friendly city gains a +50 Population growth bonus. The caster's enemies suffer +80% Spirit Weakness and cannot regenerate Health anymore.Ĭity Enchantment: Forces neighbouring lands to submit to the Empire's rule through demonstration of military power. The caster's entire Empire ignores negative morale modifiers and its units gain Strong Will. World Enchantment: Forebodes the end of the world.
World Enchantment: Arctic terrain gradually spreads out from the caster's Empire. World Enchantment: The ancient arcane currents are awakened, enabling the caster to channel massive amounts of magic. World Enchantment: All the caster's units gain Invisibility and +1 Blight Strength. They should (eventually) be replaced by the actual spells that are accessible upon researching them. They are only included due to their labeling in the Table of Spells. Note: Terraformer and Spelljammer are not actually spells.